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Overcrowded areas and some other problems

klickmann

MoP Premium
Verified Member
15
2025
1
First off, please note that this report is based entirely on my personal observations and in-game experiences so far. This is strictly intended as constructive feedback to help improve the project, not as a flame or criticism.
At certain points, progressing through quests becomes nearly impossible due to massive over-spawning or broken quest mechanics. Additionally, the holiday event schedules seem highly inconsistent. For example, the Darkmoon Faire should be running this week (June 7th – June 13th, 2026) according to the calendar, but on the server, it is scheduled for a week later. The Midsummer Fire Festival starts on June 20th, 2026 on the server, whereas according to Wowhead, it officially begins a day later. The Kalu'ak Fishing Derby is completely missing from the calendar as well. All holiday and event schedules should be reviewed and corrected. Dates that change annually should remain dynamic and could be provided via a database patch at the beginning of each year. To clarify, I am referring specifically to the Premium version here.
Zone-Specific Issues
  • Burning Steppes: There is a severe overpopulation of spawns, which becomes exceptionally extreme around Dreadmaul Rock.
  • Searing Gorge: There are numerous double spawns, yet conversely, many other areas feel completely empty. Furthermore, the local fire birds are aggressive towards the spiders and kill them. Normally, they should engage in a scripted fight where the birds flee, and neither side deals significant damage. Additionally, creatures killed in these NPC-versus-NPC fights only actually die several seconds after the combat animation ends (and vice versa).
  • Badlands: This zone suffers from the same double-spawn issues alongside large empty gaps. The phasing here is completely broken, making Theldurin's questline unplayable. While this was bypassed by forcing instant quest completion, it defeats the purpose of the leveling experience. Is this issue also present in the Premium Cataclysm repack? If not, it might be worth considering integrating those database entries into the MoP repack and slightly adjusting the price to reflect the quality.
  • Vashj'ir: The introductory questline is broken. The ship simply sails onward, but the required scripted events fail to trigger.
  • Uldum: The introductory questline suffers from the exact same issue.
  • Pandaria: The opening questline is non-functional, and the phasing in this zone is broken as well.
General Scripting & NPC Behavior
  • Event Triggers: As a general rule, whenever an NPC or event script is supposed to trigger, it usually fails to do so. The Darkmoon Faire is completely broken as well; none of the minigames work, and even the carousel is non-functional.
  • NPC Pathing: Many NPCs just stand idle without fixed paths, or they only pace 2–3 meters around their spawn point. In major cities, almost no NPC follows a proper, Blizzlike path; most just stutter-step back and forth before turning around. Flying guards frequently lose their mounts and "swim" through the air, while others randomly land on the ground.
  • Flying Creatures & Battle Pets: Almost all airborne creatures tend to fall to the ground and hover just above it. Flying battle pets are almost constantly "out of range," even when they are hovering right in front of the player near the ground.
Conclusion
I really hope to see some extensive development and polish on these issues moving forward. I understand that detailed bug reports are necessary for this, but tracking them in a forum quickly becomes disorganized. I highly recommend setting up a GitHub repository for interested contributors and supporters to streamline the issue-tracking process.
 
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