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Mists of Pandaria Repack: Version 7.1 Update Changelog
Overview
- Our Mists of Pandaria repack version 7.1 is shortly to be released! See the details of the latest fixes down below.
- Access to this version is Premium only. Get access HERE.
Improvements:
In MoP version 7.1, we have two major themes:
1. Playerbots.
2. Creature stat scaling.
1 - Playerbots:
New Features & Commands
- Spell dump command - Export spell names for the playerbot rotation tool
- Bot zone activation - Admins can set bot zones to active even without real players present (DB: playerbot_zone.enable)
- Display bot targets - Other players can now see what bots are targeting
- Instance health barrier - Configurable HP threshold for bots in instances (PlayerBots.InstanceHpThreshold)
- Spell damage modifiers - New DB table to set per-spell damage taken modifiers for bots
- Bot actions system - Updated with weights and activity templates
Battleground & PvP
- Completely reworked bot objective management for all battlegrounds: Warsong Gulch, Twin Peaks, Arathi Basin, Battle for
Gilneas, Deepwind Gorge, Eye of the Storm, Temple of Kotmogu, Silvershard Mines, Alterac Valley.
* In other words: Objective management is the internal system that tells bots which BG objective to go for - e.g. capture a flag, defend a base, etc. Before this update, bots had simpler logic. Now each BG has a refactored system where bots:
1) Evaluate multiple possible objectives and pick the best one
2) Know if they're carrying an objective (flag/cart/orb) and act accordingly
3) Know if they're capturing something (capping a base) and don't get interrupted
- New arena targeting behavior - smarter target selection
- PvP bots gear based on player's highest arena rating
- Bots prioritize orb carriers in Temple of Kotmogu
- Bots no longer mount while carrying Deepwind Gorge cart
- Bots only accept real player group invites by default
Movement Overhaul
- Major: Bot movement now uses actual player movement packets (creates a much more realistic and authentic experience when playerbots are moving around)
- Reworked in-combat and while-casting movement
- Monk Roll and Flying Serpent Kick movement support
- Bots can jump to adjust cast facing
- Fixed bots falling through ground layers
- Fixed fake movement stuttering
- Bots stay in dueling zone and avoid leaving
- Fix pathing issues in Temple of the Jade Serpent
Bug Fixes
- Fixed PvP bots not equipping PvP weapons
- Fixed bots spamming Legacy of the White Tiger
- Fixed trinket selection logic
- Fixed bots getting stuck on Twin Peaks/Battle for Gilneas
- Fixed Deepwind Gorge cart score tracking
- Fixed bots moving to {0,0,0} in Throne of Thunder
- Fixed fake movement during teleportation
- Dueling bots no longer duel below 95% HP or move when stunned
Technical
- Refactored BotObjective classes to use smart pointers
- Standardized bot target selection across all modes
Admin/Developer Tools (not player-facing)
- Gear commands updated to support params and selected target
Data: This also means that new MMAPS and VMaps are to be downloaded.
2 - Creature stat scaling:
- Ever since our previous releases, we have had many bug-reports about creatures dealing too much/little damage. Both in dungeons and across the open world while leveling. Finally, we are here to bring a heavy update on this topic.
What has been improved?
Creature combat stats (melee damage, attack speed, attack power, ranged damage, health multiplier, ranks, and levels).
2.1 Zones:
Eastern Kingdoms:
Dun Morogh -- 262 creatures adjusted
Badlands -- 126 creatures adjusted
Blasted Lands -- 131 creatures adjusted
Swamp of Sorrows -- 108 creatures adjusted
Duskwood -- 86 creatures adjusted
Wetlands -- 149 creatures adjusted
Elwynn Forest -- 155 creatures adjusted
Azshara -- 256 creatures adjusted
Blackrock Mountain -- 10 creatures adjusted
Western Plaguelands -- 140 creatures adjusted
Northern Stranglethorn -- 158 creatures adjusted
Loch Modan -- 119 creatures adjusted
Westfall -- 102 creatures adjusted
Deadwind Pass -- 15 creatures adjusted
Redridge Mountains -- 134 creatures adjusted
Arathi Highlands -- 96 creatures adjusted
Burning Steppes -- 82 creatures adjusted
The Hinterlands -- 104 creatures adjusted
Searing Gorge -- 62 creatures adjusted
Tirisfal Glades -- 200 creatures adjusted
Silverpine Forest -- 174 creatures adjusted
Eastern Plaguelands -- 203 creatures adjusted
Hillsbrad Foothills -- 211 creatures adjusted
Winterspring -- 113 creatures adjusted
Cape of Stranglethorn -- 117 creatures adjusted
Stranglethorn Vale -- 48 creatures adjusted
Kalimdor
Durotar -- 204 creatures adjusted
Dustwallow Marsh -- 158 creatures adjusted
Northern Barrens -- 214 creatures adjusted
Teldrassil -- 106 creatures adjusted
Darkshore -- 214 creatures adjusted
Mulgore -- 122 creatures adjusted
Ashenvale -- 301 creatures adjusted
Feralas -- 186 creatures adjusted
Felwood -- 130 creatures adjusted
Thousand Needles -- 154 creatures adjusted
Desolace -- 196 creatures adjusted
Stonetalon Mountains -- 227 creatures adjusted
Tanaris -- 187 creatures adjusted
Un'Goro Crater -- 73 creatures adjusted
Moonglade -- 25 creatures adjusted
Silithus -- 76 creatures adjusted
Cities
Undercity -- 108 creatures adjusted
Stormwind City -- 233 creatures adjusted
Ironforge -- 72 creatures adjusted
Orgrimmar -- 298 creatures adjusted
Thunder Bluff -- 79 creatures adjusted
Darnassus -- 112 creatures adjusted
Silvermoon City -- 71 creatures adjusted
Azuremyst Isle -- 87 creatures adjusted
The Exodar -- 83 creatures adjusted
Dalaran -- 296 creatures adjusted
Blood Elf / Draenei Starting Zones
Eversong Woods -- 116 creatures adjusted
Ghostlands -- 99 creatures adjusted
Bloodmyst Isle -- 65 creatures adjusted
Outland
Hellfire Peninsula -- 213 creatures adjusted
Nagrand -- 157 creatures adjusted
Terokkar Forest -- 208 creatures adjusted
Shadowmoon Valley -- 263 creatures adjusted
Zangarmarsh -- 134 creatures adjusted
Blade's Edge Mountains -- 228 creatures adjusted
Netherstorm -- 227 creatures adjusted
Northrend
Dragonblight -- 497 creatures adjusted
Zul'Drak -- 265 creatures adjusted
Storm Peaks -- 296 creatures adjusted
Icecrown -- 510 creatures adjusted
Grizzly Hills -- 301 creatures adjusted
Howling Fjord -- 545 creatures adjusted
Crystalsong Forest -- 62 creatures adjusted
Borean Tundra -- 554 creatures adjusted
Sholazar Basin -- 124 creatures adjusted
Sholazar Basin -- 165 creatures adjusted
Wintergrasp -- 43 creatures adjusted
Cataclysm (80-85)
Mount Hyjal -- 318 creatures adjusted
Twilight Highlands -- 546 creatures adjusted
Uldum -- 328 creatures adjusted
Deepholm -- 279 creatures adjusted
Kelp'thar Forest -- 220 creatures adjusted
Shimmering Expanse -- 104 creatures adjusted
Abyssal Depths -- 36 creatures adjusted
Molten Front -- 82 creatures adjusted
Worgen / Goblin Starting & Cata-Revamped
Ruins of Gilneas -- 40 creatures adjusted
Southern Barrens -- 219 creatures adjusted
Gilneas -- 141 creatures adjusted
The Lost Isles -- 186 creatures adjusted
Kezan -- 75 creatures adjusted
Gilneas City -- 66 creatures adjusted
Tol Barad Peninsula -- 141 creatures adjusted
Tol Barad -- 41 creatures adjusted
Tol Barad -- 69 creatures adjusted
Small / Misc
Sub-area 718 -- 12 creatures adjusted
Sunstrider Isle -- 13 creatures adjusted
Sub-area 1581 -- 12 creatures adjusted
Sub-area 2100 -- 11 creatures adjusted
Sub-area 3979 -- 11 creatures adjusted
Isle of Quel'Danas -- 60 creatures adjusted
Lost Isles -- 11 creatures adjusted
The Maelstrom -- 4 creatures adjusted
2.2 Dungeons:
33 Shadowfang Keep -- 44 creatures
34 The Stockade -- 28 creatures
36 The Deadmines -- 54 creatures
43 Wailing Caverns -- 24 creatures
47 Razorfen Kraul -- 39 creatures
48 Blackfathom Deeps -- 34 creatures
70 Uldaman -- 45 creatures
90 Gnomeregan -- 35 creatures
109 Sunken Temple -- 35 creatures
129 Razorfen Downs -- 28 creatures
189 Scarlet Monastery -- 55 creatures
209 Zul'Farrak -- 27 creatures
229 Lower Blackrock Spire -- 73 creatures
230 Blackrock Depths -- 89 creatures
249 Onyxia's Lair -- 3 creatures
269 Caverns of Time: Old Hillsbrad -- 4 creatures
289 Scholomance -- 41 creatures
329 Stratholme -- 58 creatures
349 Maraudon -- 40 creatures
369 Deeprun Tram -- 7 creatures
389 Ragefire Chasm -- 15 creatures
409 Molten Core -- 26 creatures
429 Dire Maul -- 70 creatures
469 Blackwing Lair -- 33 creatures
509 Ruins of Ahn'Qiraj -- 27 creatures
531 Temple of Ahn'Qiraj -- 36 creatures
532 Karazhan -- 84 creatures
533 Naxxramas -- 74 creatures
534 The Battle for Mount Hyjal -- 25 creatures
540 Hellfire: Ramparts -- 34 creatures
542 Hellfire: The Blood Furnace -- 22 creatures
543 Hellfire: The Shattered Halls -- 19 creatures
544 Magtheridon's Lair -- 4 creatures
545 Coilfang: The Slave Pens -- 26 creatures
546 Coilfang: The Underbog -- 24 creatures
547 Coilfang: The Steamvault -- 37 creatures
548 Coilfang: Serpentshrine Cavern -- 28 creatures
550 Tempest Keep (The Eye) -- 26 creatures
552 Tempest Keep: The Arcatraz -- 32 creatures
553 Tempest Keep: The Botanica -- 30 creatures
554 Tempest Keep: The Mechanar -- 18 creatures
555 Auchindoun: Shadow Labyrinth -- 26 creatures
556 Auchindoun: Sethekk Halls -- 24 creatures
557 Auchindoun: Mana-Tombs -- 22 creatures
558 Auchindoun: Auchenai Crypts -- 12 creatures
560 The Escape from Durnholde Keep -- 48 creatures
564 Black Temple -- 86 creatures
565 Gruul's Lair -- 9 creatures
568 Zul'Aman -- 23 creatures
574 Utgarde Keep -- 27 creatures
575 Utgarde Pinnacle -- 29 creatures
576 The Nexus -- 38 creatures
578 The Oculus -- 16 creatures
580 The Sunwell Plateau -- 45 creatures
585 Magister's Terrace -- 35 creatures
595 The Culling of Stratholme -- 68 creatures
599 Halls of Stone -- 29 creatures
600 Drak'Tharon Keep -- 33 creatures
601 Azjol-Nerub -- 21 creatures
602 Halls of Lightning -- 30 creatures
603 Ulduar -- 110 creatures
604 Gundrak -- 27 creatures
608 Violet Hold -- 18 creatures
609 Scarlet Enclave (Death Knight start) -- 180 creatures
615 The Ruby Sanctum -- 11 creatures
616 The Eye of Eternity -- 5 creatures
619 Ahn'kahet: The Old Kingdom -- 34 creatures
624 Vault of Archavon -- 10 creatures
631 Icecrown Citadel -- 101 creatures
632 The Forge of Souls -- 17 creatures
643 Throne of the Tides -- 22 creatures
644 Blackrock Caverns -- 49 creatures
645 The Vortex Pinnacle -- 29 creatures
647 The Lost City of the Tol'vir -- 11 creatures
650 Trial of the Champion -- 1 creatures
657 Well of Eternity -- 27 creatures
658 Pit of Saron -- 45 creatures
668 The Halls of Reflection -- 8 creatures
669 Blackwing Descent -- 47 creatures
670 Grim Batol -- 47 creatures
671 The Bastion of Twilight -- 52 creatures
720 Firelands -- 82 creatures
724 Ruby Sanctum (pre-instance area) -- 12 creatures
725 The Stonecore -- 21 creatures
754 Throne of the Four Winds -- 14 creatures
755 Halls of Origination -- 36 creatures
859 Zul'Gurub -- 16 creatures
940 Hour of Twilight -- 11 creatures
3. Bonus:
- Added equipment to around 526 creature entries. This includes gear, and missing weapons, etc.
Player-visible effect: many NPCs, guards, questgivers, trainers, and BG/raid script-spawned creatures now show their correct weapons. Previously weaponless or partially-armed NPCs are correctly equipped.
Our thoughts and focus for the next release:
- The team is continuously extremely motivated in delivering a blizzlike Mists of Pandaria experience, and we have a strong focus on this. Therefore, you can expect a bunch of updates across core and database. This will be anything between quests/leveling, dungeons and raids.
- You have a chance to state what you think we should prioritize fixing, HERE. (Premium only).
Download Link: Available NOW via the App in the MoP Premium section.
Note: Access to this version is Premium only. Get access HERE.