- 60
- 2025
- 25
Hey all,
A few smaller quality-of-life ideas for the 7.1 repack, separate from the AI thread — all checked against the current build.
1) Config presets (Blizzlike / Fun-rates / Solo+PlayerBots)
Today: everything's tuned through one big
Idea: ship a few ready-made, commented preset configs the owner can drop in or pick at install.
Why: choose an intent instead of decoding the whole file — a big drop in the setup barrier, and experts can still fine-tune from there.
2) Live reload for the in-game shop (Battle Pay)
Today: there's a
Idea: add
Why: curating the shop currently means kicking everyone off to test a single price/item change.
3) Per-character XP rate, player-selectable (owner-gated)
Today: XP rate is realm-wide (
Idea: an optional, owner-enabled system letting each player set their own character's rate via a command (e.g.
Why: one realm serves both the slow-blizzlike and fast-leveling crowds without picking a side or running two realms. Owner keeps full control (disable entirely, or cap the max).
Thanks again — happy to detail any of these.
A few smaller quality-of-life ideas for the 7.1 repack, separate from the AI thread — all checked against the current build.
1) Config presets (Blizzlike / Fun-rates / Solo+PlayerBots)
Today: everything's tuned through one big
worldserver.conf — hundreds of options, rough for newer owners.Idea: ship a few ready-made, commented preset configs the owner can drop in or pick at install.
Why: choose an intent instead of decoding the whole file — a big drop in the setup barrier, and experts can still fine-tune from there.
2) Live reload for the in-game shop (Battle Pay)
Today: there's a
reload command for almost everything (loot, quests, gossip, creatures...) but nothing for the battle_pay_* tables — editing the shop means a full worldserver restart.Idea: add
reload battle_pay, matching the existing reload family.Why: curating the shop currently means kicking everyone off to test a single price/item change.
3) Per-character XP rate, player-selectable (owner-gated)
Today: XP rate is realm-wide (
Rate.XP.*) — one multiplier for everybody.Idea: an optional, owner-enabled system letting each player set their own character's rate via a command (e.g.
/xp 1 | /xp 2 | /xp 3, with tiers/cap the owner defines).Why: one realm serves both the slow-blizzlike and fast-leveling crowds without picking a side or running two realms. Owner keeps full control (disable entirely, or cap the max).
Thanks again — happy to detail any of these.