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[Other] Knock-up Mechanics Not Working Correctly

Halid

Trial Member
1
2026
0
Hi everyone,


I’m not really sure where exactly this should be posted or which section is the right one, so I’ll post it wherever I can.


I’ll try to briefly describe the issue we’ve encountered. A group of friends and I are playing Pandaria on the 7.0 client/patch, and we’ve noticed a problem with knockback/knock-up mechanics in general. It seems that pretty much any mechanic that is supposed to launch or knock a player away is currently not working correctly.


We first noticed it in Siege of Orgrimmar.


For example, on Iron Juggernaut, when you jump onto a mine, it is supposed to explode and launch you into the air. Currently, what happens is that you land on the mine, it explodes, but there is no knock-up at all.


The same problem seems to affect other mechanics as well. For example, the Goblin Glider engineering cloak enchant. After using it, you are supposed to get a forward boost and glide smoothly through the air. Instead, when you activate it, your character starts being pulled downward toward the ground.


We also found another bug related specifically to knock-up / vertical displacement. We haven’t been able to determine exactly how it is triggered in general, because it seems to happen randomly in different places. However, we found one situation where we can reproduce it consistently.


This happens on the first boss of Siege of Orgrimmar, Immerseus. During the Swirl cast, the wave is supposed to hit the player and knock them back a short distance. This partially works if you are standing relatively close to the boss.


However, if you are standing closer to the wall and there isn’t enough room behind you for the knockback to happen normally, instead of simply stopping against the wall, your character starts getting pulled upward toward the ceiling. You gradually lose control of your character and eventually get launched through the ceiling and out of the map/through the textures.


This is causing serious problems during raids and has already resulted in numerous wipes on the boss.


So far, this is the only situation where we have been able to reliably reproduce the bug and understand how to trigger it.


What’s interesting is that we did not have any of these problems on version 3.0. We played and raided on 3.0 without encountering anything like this. After upgrading to 7.0, we immediately started experiencing these issues.


So our questions are:


Is anyone else experiencing the same problem on 7.0?


And more importantly:


Has this issue been fixed in 7.1?


We’re trying to decide whether it would be better to roll back to 3.0 or upgrade to 7.1 if the issue has already been fixed there.


Any information would be greatly appreciated.
 
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