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Cataclysm Dungeon Damage Scaling Issues

darkonio

Core Architect
Gold Supporter
MoP Premium
Veteran Member
106
2014
21
All Cataclysm dungeons currently seem to have a major balance issue. Many enemies are dealing far too much damage overall.

I can’t really list specific dungeons here because, from what I’ve seen, this issue appears to affect almost every Cataclysm dungeon and likely requires a broader review or rebalance pass rather than isolated fixes.

Both normal enemies and bosses are overtuned in terms of damage output. In many situations, players can get killed in just two hits, which makes the damage scaling feel far beyond what would be considered normal or intended for baseline dungeon content.

The incoming damage often feels significantly higher than intended and creates major difficulty spikes throughout the expansion’s dungeon content.
 
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