First run this in your world database
@Credits to Death.
Then you have to locate this: src/server/game/globals/ObjectMgr.cpp
Find this:
And change with this:
Players should appear over their body when they die, hope this helped you!
@Credits to Death.
delete from game_graveyard_zone;
Then you have to locate this: src/server/game/globals/ObjectMgr.cpp
Find this:
WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team)
{
enum DefaultGraveyard
{
HORDE_GRAVEYARD = 10, // Crossroads
ALLIANCE_GRAVEYARD = 4, // Westfall
};
if (team == HORDE)
return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD);
else if (team == ALLIANCE)
return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD);
else return NULL;
}
And change with this:
WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team)
{
/*enum DefaultGraveyard
{
HORDE_GRAVEYARD = 10, // Crossroads
ALLIANCE_GRAVEYARD = 4, // Westfall
};
if (team == HORDE)
return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD);
else if (team == ALLIANCE)
return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD);*/
return NULL;
}
Players should appear over their body when they die, hope this helped you!
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