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[WTS] WoW Server Development — Custom Systems, Scripting, Bugfixing

Anubis_WF

Trial Member
1
2026
0

What I Do​


I build custom server-side systems for WoW emulators. C++ core work, scripting, database, and the client-side addon/patch side that goes with it. Small fixes to full endgame systems.

Custom systems (C++)
  • Full endgame systems built from scratch — Mythic+ style dungeon modes, Timewalking, scaling systems, seasonal/rating systems, custom currencies, vault/weekly reward systems
  • Loot systems, item upgrade paths, token economies
  • Queue systems and matchmakers (role-based, ready-check, proposal flow)
  • Custom NPCs, vendors, teleporters, service NPCs
  • QoL features: AoE loot, transmog, account-wide unlocks, duel reset, cross-faction, dampening, and anything similar

Scripting
  • Boss and dungeon/raid encounter scripts
  • Quest scripts, event scripts, vehicle and phasing work
  • Broken or half-finished blizzlike content repaired to a working state

Client side
  • Custom addons (Lua/XML) with a proper server-side handshake and message protocol
  • MPQ patch work, launcher integration, addon/patch verification

Database
  • World/character schema work, migrations, seed data
  • Making systems data-driven so your team can tune content in SQL instead of asking a dev to recompile
  • Spawns, loot tables, quest chains, cleanup of broken imports

Maintenance & performance
  • Crash and deadlock debugging, stack trace analysis
  • Threading issues, lag and tick-time investigation, query optimisation
  • Merging custom work forward onto newer core revisions without losing it




Cores & Versions​


I work on every expansion. Most comfortable on 3.3.5a, 4.3.4, 5.4.8 and 7.3.5 — those are the ones I know inside out. TrinityCore and AzerothCore, and I'm fine working inside an existing custom fork, however messy it is.




Proof of Work​


My main project is a heavily extended 4.3.4 core. Systems I've built for it include:
  • A complete Mythic+ system: keystones, 15 custom affixes on a weekly rotation, personal loot, item upgrades, salvage, weekly vault, seasonal rating — plus the matching custom addon
  • A Timewalking system with a role-based queue, matchmaker, and full creature/player scaling
  • Vashj'ir fully working, including underwater movement, vehicles and phasing

Happy to walk through any of it live, or share code samples on request.




How I Work​

  • We scope the job first — you get a fixed quote and a delivery estimate before anything starts, no open-ended billing
  • Milestone payments on larger jobs, with something testable at each milestone
  • You get the full source, commented, plus SQL and setup instructions. No obfuscation, no encrypted blobs, no license phoning home
  • Systems are built data-driven where it makes sense, so you aren't dependent on me to tune them later
  • Bugfix warranty after delivery on anything I wrote
  • Your work stays yours — I don't resell commissioned systems unless we agree otherwise up front


Contact​

Discord: anubis_twf

We also got several codebases for sale
Message me with what you need and roughly what you're running on. Quotes are free, and I'll tell you honestly if a job isn't worth what you'd pay for it.
 
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