Anubis_WF
Trial Member
- 1
- 2026
- 0
What I Do
I build custom server-side systems for WoW emulators. C++ core work, scripting, database, and the client-side addon/patch side that goes with it. Small fixes to full endgame systems.
Custom systems (C++)
- Full endgame systems built from scratch — Mythic+ style dungeon modes, Timewalking, scaling systems, seasonal/rating systems, custom currencies, vault/weekly reward systems
- Loot systems, item upgrade paths, token economies
- Queue systems and matchmakers (role-based, ready-check, proposal flow)
- Custom NPCs, vendors, teleporters, service NPCs
- QoL features: AoE loot, transmog, account-wide unlocks, duel reset, cross-faction, dampening, and anything similar
Scripting
- Boss and dungeon/raid encounter scripts
- Quest scripts, event scripts, vehicle and phasing work
- Broken or half-finished blizzlike content repaired to a working state
Client side
- Custom addons (Lua/XML) with a proper server-side handshake and message protocol
- MPQ patch work, launcher integration, addon/patch verification
Database
- World/character schema work, migrations, seed data
- Making systems data-driven so your team can tune content in SQL instead of asking a dev to recompile
- Spawns, loot tables, quest chains, cleanup of broken imports
Maintenance & performance
- Crash and deadlock debugging, stack trace analysis
- Threading issues, lag and tick-time investigation, query optimisation
- Merging custom work forward onto newer core revisions without losing it
Cores & Versions
I work on every expansion. Most comfortable on 3.3.5a, 4.3.4, 5.4.8 and 7.3.5 — those are the ones I know inside out. TrinityCore and AzerothCore, and I'm fine working inside an existing custom fork, however messy it is.
Proof of Work
My main project is a heavily extended 4.3.4 core. Systems I've built for it include:
- A complete Mythic+ system: keystones, 15 custom affixes on a weekly rotation, personal loot, item upgrades, salvage, weekly vault, seasonal rating — plus the matching custom addon
- A Timewalking system with a role-based queue, matchmaker, and full creature/player scaling
- Vashj'ir fully working, including underwater movement, vehicles and phasing
Happy to walk through any of it live, or share code samples on request.
How I Work
- We scope the job first — you get a fixed quote and a delivery estimate before anything starts, no open-ended billing
- Milestone payments on larger jobs, with something testable at each milestone
- You get the full source, commented, plus SQL and setup instructions. No obfuscation, no encrypted blobs, no license phoning home
- Systems are built data-driven where it makes sense, so you aren't dependent on me to tune them later
- Bugfix warranty after delivery on anything I wrote
- Your work stays yours — I don't resell commissioned systems unless we agree otherwise up front
Contact
Discord: anubis_twfWe also got several codebases for sale
Message me with what you need and roughly what you're running on. Quotes are free, and I'll tell you honestly if a job isn't worth what you'd pay for it.