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WoWMapUE5 is an Unreal Engine 5.7 project focused on importing and rendering the complete World of Warcraft 12.0.7 world map inside Unreal Engine.
The goal of the project is to recreate the World of Warcraft world as a large, explorable Unreal Engine level while taking advantage of Unreal Engine’s modern rendering, lighting, performance, and scalability systems.
Project Status: Early development
WoWMapUE5 includes an in-game video settings menu for configuring graphical quality and performance.
Available settings include:
Additional settings may be added as development continues.
The following software and plugins are required:
An NVIDIA RTX graphics card is required to use DLSS. The project may still operate without DLSS on supported non-RTX hardware when another anti-aliasing or upscaling method is selected.
The primary goals of WoWMapUE5 are:
Planned development areas include:
The roadmap may change as the import pipeline and project requirements evolve.
Contributions, testing, fixes, and improvements are welcome.
This project is not affiliated with, endorsed by, sponsored by, or approved by Blizzard Entertainment.
World of Warcraft, Warcraft, Blizzard Entertainment, and all associated names, characters, locations, artwork, models, textures, audio, trademarks, and copyrighted materials are the property of their respective owners.
The goal of the project is to recreate the World of Warcraft world as a large, explorable Unreal Engine level while taking advantage of Unreal Engine’s modern rendering, lighting, performance, and scalability systems.
Project Status: Early development
Features
- Importing the full World of Warcraft 12.0.7 world map
- Large-scale world support in Unreal Engine 5.7
- World of Warcraft terrain and map asset integration
- Configurable graphics and performance settings
- NVIDIA DLSS support
- In-game video settings menu
- Support for different hardware configurations
- Expandable foundation for exploration, testing, and development
Video Settings Menu
WoWMapUE5 includes an in-game video settings menu for configuring graphical quality and performance.
Available settings include:
- Resolution scale
- Frame-rate limit/unlock
- Vertical synchronization
- NVIDIA DLSS
- DLSS quality mode
- Shadow quality
- Effects quality
- Foliage quality
- Anti-aliasing quality
- Post-processing quality
Additional settings may be added as development continues.
Requirements
The following software and plugins are required:
- Unreal Engine 5.7
- NVIDIA DLSS 4.5 Plugin
- A development environment capable of opening and compiling Unreal Engine 5.7 projects
An NVIDIA RTX graphics card is required to use DLSS. The project may still operate without DLSS on supported non-RTX hardware when another anti-aliasing or upscaling method is selected.
Project Goals
The primary goals of WoWMapUE5 are:
- Import the World of Warcraft 12.0.7 world into Unreal Engine.
- Preserve the original world scale and map layout as accurately as possible.
- Organize the imported world into manageable Unreal Engine streamed sub levels open world.
- Use DLSS to improve performance when rendering the large imported world.
- Create a stable foundation for future exploration and development features.
Development Roadmap
- Full terrain import (16K Version)
Planned development areas include:
- streamed sub levels loading/unloading integration
- Static mesh placement
- Texture and material conversion
- Water and ocean support - Swimable Water Blueprints.
- Foliage placement
- Lighting and atmosphere
- Collision generation (Complex Collision)
- Navigation support - Open World Level Navmesh Bound Volume
- Level-of-detail improvements
The roadmap may change as the import pipeline and project requirements evolve.
Contributing
Contributions, testing, fixes, and improvements are welcome.
Disclaimer
WoWMapUE5 is an independent, unofficial development and research project.This project is not affiliated with, endorsed by, sponsored by, or approved by Blizzard Entertainment.
World of Warcraft, Warcraft, Blizzard Entertainment, and all associated names, characters, locations, artwork, models, textures, audio, trademarks, and copyrighted materials are the property of their respective owners.