Hi everyone,
I’m working on a small experimental project called AwesomeCata.
The goal is to bring a retail-style “soft targeting” interaction key to World of Warcraft Cataclysm 4.3.4 x64.
In practice, it lets one key do several things depending on what is around your character:
- loot a nearby corpse
- target or talk to a friendly NPC
- interact with quest objects and usable GameObjects
- target a hostile enemy when there is nothing nearby to interact with
The idea is to make Cataclysm feel closer to modern retail WoW, where one interaction key can handle most nearby actions naturally.
The current validated version uses a close-range interaction check first, then falls back to the game’s native hostile Tab targeting behavior. It does not simulate Tab, does not use TargetUnit, and does not use a custom enemy targeting pool.
This is still an experimental technical project, but the first validated version is now published here:
Feedback is welcome.
I’m working on a small experimental project called AwesomeCata.
The goal is to bring a retail-style “soft targeting” interaction key to World of Warcraft Cataclysm 4.3.4 x64.
In practice, it lets one key do several things depending on what is around your character:
- loot a nearby corpse
- target or talk to a friendly NPC
- interact with quest objects and usable GameObjects
- target a hostile enemy when there is nothing nearby to interact with
The idea is to make Cataclysm feel closer to modern retail WoW, where one interaction key can handle most nearby actions naturally.
The current validated version uses a close-range interaction check first, then falls back to the game’s native hostile Tab targeting behavior. It does not simulate Tab, does not use TargetUnit, and does not use a custom enemy targeting pool.
This is still an experimental technical project, but the first validated version is now published here:
Feedback is welcome.
Last edited: