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Search results

  1. H

    Crowd Control not breaking

    [Location, Faction, Race]--- [Name, Type] Most of the crowd controls, such as Fear, Howl of Terror, Frost Nova, Hex, etc. [Problem Description] They break after dealing 10% of the total hp the player / target has. ( E.g. if the player targetted has 150k hp it would take 15k damage to break the...
  2. H

    Shaman - Ancestral Awakening 10.1

    still bugged in V11
  3. H

    Global Cooldown 10.1

    in V11 the Custom Lag Tolerance (spellque) can't be changed for casted spells (always sits on 400ms) and spellque does not work at all for instant spells
  4. H

    Eclipse Bar Druid 10.1

    Still bugged in V11 ....
  5. H

    List of buffs and debuffs V10.1

    Some of the spell groups still stack but some of them act correctly. V11
  6. H

    Petmoveto 10.1

    Still bugged in V11
  7. H

    Warrior Talent 10.1

    Still bugged in V11
  8. H

    Pets mechanics

    Bugged in V11...
  9. H

    Traps for hunters

    Still bugged in V11 edit: this can easily be fixed by changing the value in the 'delay' column in the gameobject_template table of any trap can be moved to fixed :D
  10. H

    Mage - Shatter 10.1

    [Location, Faction, Race]--- [Name, Type] Shatter [Problem Description] Doesn't seem to be working. With the current build I have 17% crit + 8% crit from Improved Fireblast and the critical chance on frozen targets should be 3*25 = ~75% 2019-04-20 15-23-56 - Streamable [How it should work]...
  11. H

    List of buffs and debuffs V10.1

    [Location, Faction, Race]--- [Name, Type] Ill write below the spells [Problem Description] Many buffs and debuffs that have the same effect stack [How it should work] They should be visible on the target, but they should never stack when they have the same effect Example: If a player has...
  12. H

    Mage - Orbs 10.1

    [Location, Faction, Race]--- [Name, Type] Flame Orb and Frostfire Orb [Problem Description] Both orbs hit the target twice per hit. One of the spells seems to come from the player and the other from the orb itself. [How it should work] They should hit once per hit, and it should be from the orb...
  13. H

    Mage - Molten Shields

    [Location, Faction, Race]-- [Name, Type] Molten Shields [Problem Description] Purging/Spellstealing Mage Ward procs Blazing Speed [How it should work] It should only proc when it dissipates from absorbing damage 10.1
  14. H

    Shaman - Ancestral Awakening 10.1

    [Location, Faction, Race]--- [Name, Type] Ancestral Awakening [Problem Description] It currently scales with Restoration Shaman's Mastery and with Nature's Blessing [How it should work] Should not scale with anything, it should always be a flat 30% of the critical amount healed
  15. H

    Shaman - Nature's Blessing

    [Location, Faction, Race]--- [Name, Type] Nature's Blessing [Problem Description] It currently ignores Riptide HoT ( Streamable ) [How it should work] Nature's Blessing should affect Riptide's HoT if Riptide is used with Earth Shield up. (https://youtu.be/aVvulzHzHjo?t=124 here you can see...
  16. H

    Arena Teams and Members

    [Location, Faction, Race]--- [Name, Type] Arena teams / members [Problem Description] It bugs out after relogging (from what i've seen) . Imgur: The magic of the Internet [How it should work] That should never happen. 10.1
  17. H

    Arena bug that makes it unplayable

    [Location, Faction, Race]Every arena in the game (excluding Ring of Valor) [Name, Type] I think it has something to do with the doors that are opening when the arena starts. [Problem Description] Line of Sight problems appear in the arena room and around the doors. ( arena los - Streamable )...
  18. H

    Warrior Talent 10.1

    [Location, Faction, Race]--- [Name, Type] It's a problem with either Lambs to the Salughter or Rend itself [Problem Description] The talent resets Rend duration when Mortal Strike is used, but it also does Rend's initial damage. ( https://streamable.com/3w5g3 you can see here that after i used...
  19. H

    Petmoveto 10.1

    [Location, Faction, Race]Every class that has a pet [Name, Type] Petmoveto [Problem Description] Player is able to move the pets even though they are rooted. ( https://streamable.com/12hus ) [How it should work] Shouldn't be able to move pets when they are rooted.
  20. H

    Pets mechanics

    [Location, Faction, Race]--- [Name, Type] Every class that has a pet with spells. [Problem Description] A pet should start follow and/or attack the target that the spell trying to be casted on. Example(1): Using Shadow Bite with a Felhunter; the Felhunter should go to the target and get in...
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