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Infamous
05-31-2014, 03:48 PM
I am going to explain this in the most simple way possible.
I need a C++ script which will do this (Trinitycore)



if player useObject(ID: 812922)
objectIsUsed =

then nearestCreature(GUID: nearest)
randomizeSayText =
Option1("Hello there!")
Option2("Welcome!")

And when it has done that, i want the Object+Creature to disappear. (But respawn normally as if it died)

Bosnix
12-15-2014, 09:38 PM
good luck with that

Aeron
12-16-2014, 03:31 AM
cool