Project Wrathnilla+ [AzerothCore] (Modded WotLK 3.3.5a)

Ed_Kay

Verified Member
16
2023
4
Hello everyone. I've been working on this server for the past year and I feel like it is ready to be shared.

As far as the ingame world goes, I’ve always been an enormous fan of Vanilla. Later content seemed like too much of an amusement park. However, those expanded talent trees, spells and so on are too good to pass up on. I decided to mod an experience that, as I see it, combines what I feel is best about the early life stage of WoW.

The now inactive SoloFriendly repack was used as a framework. You can also consider this my stubborn refusal to let SoloFriendly be forgotten. I’ve done my best to push the boundary of what it means to be “solo friendly”.

Be sure to drop by the PWN+ discord if you want to chat about it or are curious and want to see a few screenshots before downloading. I’ll link the entire patch history of this project (don’t bother reading it all, it’s almost 4000 lines in a text document and there’s a lot of back and forth), but I’ve left all content-related changes vague. If you want that Ashbringer and to purify it but can’t be assed looking, you’ll have to ask someone who knows the questline. And I’m not telling. There was a lot of not knowing how things worked back when WoW released, and I want to recreate some of that. It was fun.

I hope you enjoy it. If you do, please spread the word. I will continue to work on it in the future, but for now I need a break. It has been a long year of modding. New stuff / release to come by the end of 2024 probably. Earlier if I think of something I really like.


DISCORD LINK: https://discord.gg/unRYE4jQd5


WHAT THIS REPACK OFFERS:

A thorougly curated level 1-60 PvE experience (including world bosses and world elite quests) for the solo player, duos and maybe trios, with a shiny login screen to boot

Just plug and play - no difficulty tweaking or pre-play setup of any kind needed, the dungeons get progressively harder and most endgame encounters are downright brutal

A free experience through and through - you will never pay for any part of this or my future work on it. No sneaky crypto miners either

Modded Vanilla content via an overhauled WotLK server (the final release of SoloFriendly by V2, with many bugfixes by me)

New endgame content (Acherus has a new master), existing content enhanced, new NPCs and quests

Blizzard's disappointing decisions (like not giving players the Ashbringer and removing Atiesh) overruled

Restored content - abominations once again guard Undercity, go through the entire AQ unlocking questchain by yourself, obtain T3 armor, etc

Completely overhauled healing and tank builds/classes, no more MMO holy trinity, no more arguing over who has to heal

Many edits to every talent tree, creating a more or less even playing field for all classes - no more power or meme builds

Many edits to professions, from lowering mat requirements to enhancing existing items and adding new ones to help players tackle PvE

Greatly increased viable build variety - melee hunters, warlocks focusing on enslaved demons, exorcist spellcaster paladins, etc

Customized AHbot, Beastmaster and PetTank modules (and many deactivated modules should you decide you need more)

All expansion-related content present in vanilla areas scaled down, overhauled or removed

Greatly reduced reputation grind with all factions, repeatable quests grant far more reputation and require fewer materials

Immersion-friendly ways of accessing walled-off content added (Mount Hyjal and Karazhan Crypts)


SETTING UP YOUR CLIENT:

1.) download the PWN client patch.zip

2.) extract wow.exe into your WotLK 3.3.5a main install folder, allow the overwrite

3.) extract patch-4/5/6.mpq files into your game's Data folder

4.) clear (delete) the game's Cache folder (if you don't do this, many of the changes will not display)

5.) locate the realmlist.wtf text file in your Data/enUS folder and open it, make sure it says "set realmlist 127.0.0.1" (no quotation marks)

6.) if you want to play with friends, change "127.0.0.1" to whatever network you're playing through, I highly recommend using ZeroTierOne


SETTING UP YOUR SERVER:

1.) download Project Wrathnilla.zip and extract it wherever you want

2.) run the !_Launcher.bat file, wait for all three windows (database, authserver and worldserver to settle down, it should take a minute

note: you will see many red errors in the worldserver window, this is normal - the server is freaking out about changes AKA modded stuff

3.) in the worldserver.exe window, type ".account create (name) (password)" (no quotation marks), this creates an account

4.) type ".account set gmlevel 3 -1" (no quotation marks), this will give you access to GM commands should you need them

https://www.azerothcore.org/wiki/gm-commands

5.) to turn the server off, click the server windows and press ctrl-c on each in this order: worldserver, authserver, database

6.) when asked to confirm in the database window, type Y and press enter, then close the window manually


KNOWN BUGS / ISSUES:

The Bulwark horde flight master is forgetful/forgettable and you will have to re-tag him after every logout

A very small amount of overworld areas (approx. one in every third map) will reset their discovered status after every logout

Miran, the dwarf NPC who is part of the low level alliance quest Protect The Shipment, will annoyingly spam his aggro text during combat

The seasonal event bosses have not been tested yet (this will be addressed in the next release)

The grand finale of a Warlock's epic mount quest is sadly bugged (but 100% doable), the interactable objects do not spawn

High Priest Thekal does not shift into his tiger form

Onyxia flies low enough to the ground for melee to hit her (wholly beneficial bug, will never be fixed)

The Quel'Serrar questline's heating/quenching via Onyixa mechanic has been altered due to me being unable to recreate it completely (yet), the blade now rests permanently just behind her and can be picked up / quenched in her corpse by a player with the quest after killing her

C'thun's model freaks out and starts spinning if a pet is attacking it in melee, which might lead the NPC out of position (just keep your pet on passive and by your side during the fight and everything will be fine, only send it to attack adds when needed)

C'thun's devour animation does not display (but still teleports the player into the stomach as normal)


DOWNLOAD LINKS:

Patch History (Unmodded SoloFriendly – Modded 2.3.3.) https://mega.nz/file/Y3NVBLgR#-3op2NIYDo6KcSyb5K5hio9WkbOzPTWjECg6VPfEkS0

Server Mirror 1: https://mega.nz/file/E21D1JbK#DLnoeXklvz_obhukdVoCljmUU7WSs68Ja1gwVSkac_I

Server Mirror 2: https://mega.nz/file/Qi1hDAhK#R-nUrKvCMVgX5qFRxXwu2gsFqSJtzwNcSW-Hmdih2pY

Server Mirror 3: https://gofile.io/d/8O4wdB


Client Patch Mirror 1: https://mega.nz/file/NvETWBoJ#earty4jcznysT0Nb81w9JgcNLz91d_VS2wGuGhgUVH4

Client Patch Mirror 2: https://mega.nz/file/wzFEDLSL#J7NIdjMJH1nhBKFgybUltvS30Mxey4ecXDYqIDyqFi0

Client Patch Mirror 3: https://gofile.io/d/Xjw2Ci


And remember - clear that cache!


Special thanks to team SoloFriendly for their amazing work, to Brimstone for getting me into modding, and to the missus for putting up my obsessive modding effort.
 
Last edited:

idunknown

Trial Member
5
2023
0
Hello everyone. I've been working on this server for the past year and I feel like it is ready to be shared.

As far as the ingame world goes, I’ve always been an enormous fan of Vanilla. Later content seemed like too much of an amusement park. However, those expanded talent trees, spells and so on are too good to pass up on. I decided to mod an experience that, as I see it, combines what I feel is best about the early life stage of WoW.

The now inactive SoloFriendly repack was used as a framework. You can also consider this my stubborn refusal to let SoloFriendly be forgotten. I’ve done my best to push the boundary of what it means to be “solo friendly”.

Be sure to drop by the PWN+ discord if you want to chat about it or are curious and want to see a few screenshots before downloading. I’ll link the entire patch history of this project (don’t bother reading it all, it’s almost 4000 lines in a text document and there’s a lot of back and forth), but I’ve left all content-related changes vague. If you want that Ashbringer and to purify it but can’t be assed looking, you’ll have to ask someone who knows the questline. And I’m not telling. There was a lot of not knowing how things worked back when WoW released, and I want to recreate some of that. It was fun.

I hope you enjoy it. If you do, please spread the word. I will continue to work on it in the future, but for now I need a break. It has been a long year of modding. New stuff / release to come by the end of 2024 probably. Earlier if I think of something I really like.


DISCORD LINK: https://discord.gg/unRYE4jQd5


WHAT THIS REPACK OFFERS:

A thorougly curated level 1-60 PvE experience (including world bosses and world elite quests) for the solo player, duos and maybe trios, with a shiny login screen to boot

Just plug and play - no difficulty tweaking or pre-play setup of any kind needed, the dungeons get progressively harder and most endgame encounters are downright brutal

A free experience through and through - you will never pay for any part of this or my future work on it. No sneaky crypto miners either

Modded Vanilla content via an overhauled WotLK server (the final release of SoloFriendly by V2, with many bugfixes by me)

New endgame content (Acherus has a new master), existing content enhanced, new NPCs and quests

Blizzard's disappointing decisions (like not giving players the Ashbringer and removing Atiesh) overruled

Restored content - abominations once again guard Undercity, go through the entire AQ unlocking questchain by yourself, obtain T3 armor, etc

Completely overhauled healing and tank builds/classes, no more MMO holy trinity, no more arguing over who has to heal

Many edits to every talent tree, creating a more or less even playing field for all classes - no more power or meme builds

Many edits to professions, from lowering mat requirements to enhancing existing items and adding new ones to help players tackle PvE

Greatly increased viable build variety - melee hunters, warlocks focusing on enslaved demons, exorcist spellcaster paladins, etc

Customized AHbot, Beastmaster and PetTank modules (and many deactivated modules should you decide you need more)

All expansion-related content present in vanilla areas scaled down, overhauled or removed

Greatly reduced reputation grind with all factions, repeatable quests grant far more reputation and require fewer materials

Immersion-friendly ways of accessing walled-off content added (Mount Hyjal and Karazhan Crypts)


SETTING UP YOUR CLIENT:

1.) download the PWN client patch.zip

2.) extract wow.exe into your WotLK 3.3.5a main install folder, allow the overwrite

3.) extract patch-4/5/6.mpq files into your game's Data folder

4.) clear (delete) the game's Cache folder (if you don't do this, many of the changes will not display)

5.) locate the realmlist.wtf text file in your Data/enUS folder and open it, make sure it says "set realmlist 127.0.0.1" (no quotation marks)

6.) if you want to play with friends, change "127.0.0.1" to whatever network you're playing through, I highly recommend using ZeroTierOne


SETTING UP YOUR SERVER:

1.) download Project Wrathnilla.zip and extract it wherever you want

2.) run the !_Launcher.bat file, wait for all three windows (database, authserver and worldserver to settle down, it should take a minute

note: you will see many red errors in the worldserver window, this is normal - the server is freaking out about changes AKA modded stuff

3.) in the worldserver.exe window, type ".account create (name) (password)" (no quotation marks), this creates an account

4.) type ".account set gmlevel 3 -1" (no quotation marks), this will give you access to GM commands should you need them

https://www.azerothcore.org/wiki/gm-commands

5.) to turn the server off, click the server windows and press ctrl-c on each in this order: worldserver, authserver, database

6.) when asked to confirm in the database window, type Y and press enter, then close the window manually


KNOWN BUGS / ISSUES:

The Bulwark horde flight master is forgetful/forgettable and you will have to re-tag him after every logout

A very small amount of overworld areas (approx. one in every third map) will reset their discovered status after every logout

Miran, the dwarf NPC who is part of the low level alliance quest Protect The Shipment, will annoyingly spam his aggro text during combat

The seasonal event bosses have not been tested yet (this will be addressed in the next release)

The grand finale of a Warlock's epic mount quest is sadly bugged (but 100% doable), the interactable objects do not spawn

High Priest Thekal does not shift into his tiger form

Onyxia flies low enough to the ground for melee to hit her (wholly beneficial bug, will never be fixed)

The Quel'Serrar questline's heating/quenching via Onyixa mechanic has been altered due to me being unable to recreate it completely (yet), the blade now rests permanently just behind her and can be picked up / quenched in her corpse by a player with the quest after killing her

C'thun's model freaks out and starts spinning if a pet is attacking it in melee, which might lead the NPC out of position (just keep your pet on passive and by your side during the fight and everything will be fine, only send it to attack adds when needed)

C'thun's devour animation does not display (but still teleports the player into the stomach as normal)


DOWNLOAD LINKS:

Patch History (Unmodded SoloFriendly – Modded 2.3.3.) https://mega.nz/file/Y3NVBLgR#-3op2NIYDo6KcSyb5K5hio9WkbOzPTWjECg6VPfEkS0

Server Mirror 1: https://mega.nz/file/E21D1JbK#DLnoeXklvz_obhukdVoCljmUU7WSs68Ja1gwVSkac_I

Server Mirror 2: https://mega.nz/file/Qi1hDAhK#R-nUrKvCMVgX5qFRxXwu2gsFqSJtzwNcSW-Hmdih2pY

Server Mirror 3: https://gofile.io/d/8O4wdB


Client Patch Mirror 1: https://mega.nz/file/NvETWBoJ#earty4jcznysT0Nb81w9JgcNLz91d_VS2wGuGhgUVH4

Client Patch Mirror 2: https://mega.nz/file/wzFEDLSL#J7NIdjMJH1nhBKFgybUltvS30Mxey4ecXDYqIDyqFi0

Client Patch Mirror 3: https://gofile.io/d/Xjw2Ci


And remember - clear that cache!


Special thanks to team SoloFriendly for their amazing work, to Brimstone for getting me into modding, and to the missus for putting up my obsessive modding effort.
loving the repack so far ... Only thing I think it could have to make it better is "mod-playerbots". Don't need to run with them, or party with them ... Just have them running around doing their own thing. So the world feels more alive.
 

Ed_Kay

Verified Member
16
2023
4
Thank you and I'm happy to hear you're enjoying it idunknown, Happy Holidays to you too!

I understand what you mean regarding playerbots, but I hate those things with a passion due to how glitchy, dumb and unresponsive they can be (or at least a while back they were). Also, recompiling and implementing another module would probably undo a lot of the things I put in.

However, I will put something in to make the world more dynamic in the future. I've had a lot of fun putting together the SAI for the new / revamped bosses and I really want to do more of that sort of work, but I want to add more depth to the leveling process itself before adding yet more endgame stuff. So what will eventually happen is that there will be many level-appropriate minibosses wandering and patrolling the outdoor zones ready to give you that ganky jump of adrenaline :). They aren't a priority for 2024, but who knows, maybe a few.

Meanwhile, I recommend giving 2 player co-op a shot to make it feel less empty. It's very easy to set up and there is definitely a solid 2 player co-op experience waiting for you. You don't need to touch any settings, autobalance will take care of everything automatically once the second player enters the dungeon or raid.
 

Kein666

Gold Supporter
Veteran Member
95
2019
47
Thank you and I'm happy to hear you're enjoying it idunknown, Happy Holidays to you too!

I understand what you mean regarding playerbots, but I hate those things with a passion due to how glitchy, dumb and unresponsive they can be (or at least a while back they were). Also, recompiling and implementing another module would probably undo a lot of the things I put in.

However, I will put something in to make the world more dynamic in the future. I've had a lot of fun putting together the SAI for the new / revamped bosses and I really want to do more of that sort of work, but I want to add more depth to the leveling process itself before adding yet more endgame stuff. So what will eventually happen is that there will be many level-appropriate minibosses wandering and patrolling the outdoor zones ready to give you that ganky jump of adrenaline :). They aren't a priority for 2024, but who knows, maybe a few.

Meanwhile, I recommend giving 2 player co-op a shot to make it feel less empty. It's very easy to set up and there is definitely a solid 2 player co-op experience waiting for you. You don't need to touch any settings, autobalance will take care of everything automatically once the second player enters the dungeon or raid.
I'm really curious to see how you implement new things in your repack in the future!
 

Ed_Kay

Verified Member
16
2023
4
Me too Kein666 ;) and thank you for taking an interest in my work.

idunknown, I've moved the beastmaster(s) to areas where I expected the player to reach level 10 naturally. Running to the capital whenever I got a character to level 10 became tedious quickly. So they are in Bloodhoof Village, Brill, etc. There is a GM island yes, but my dumb ass forgot to remove all the NPCs I put there for testing, so keep that in mind. You will get a spoiler or two if you go there. If you've got GM permission set up, just type ".teleport gmisland".
 

Kein666

Gold Supporter
Veteran Member
95
2019
47
Me too Kein666 ;) and thank you for taking an interest in my work.

idunknown, I've moved the beastmaster(s) to areas where I expected the player to reach level 10 naturally. Running to the capital whenever I got a character to level 10 became tedious quickly. So they are in Bloodhoof Village, Brill, etc. There is a GM island yes, but my dumb ass forgot to remove all the NPCs I put there for testing, so keep that in mind. You will get a spoiler or two if you go there. If you've got GM permission set up, just type ".teleport gmisland".
Many thanks to you Ed_Kay!
One of them (Beastmaster) I saw in the Razor Hill village (Durotar), behind the Innkeeper.
 

Ed_Kay

Verified Member
16
2023
4
I probably should have included this in the original post. Better late than never!


HOW CORE GAMEPLAY DIFFERS FROM UN-MODDED:

The MMO trinity of healer/tank/dps has no place in a single player, duo or casual trio setting. This overhaul addresses the issue by converting all healing and tanking builds into damage dealing ones with various support and defense mechanics. The original damage-dealers have had their survivability increased considerably. Paired with the Beastmaster's pet (and enhanced by the PetTank module), each individual player becomes a self-contained trinity.

You will not be able to rely on healing spells as before. Their mana cost has been greatly increased. If you heal as before, you will enter a defeat spiral where you rapidly run out of mana and die. Heal only in an emergency (and if you have a high level of spellpower), otherwise rely on First Aid.

You will not be able to tank as before. The PetTank module redirects your aggro to your pet and taunt mechanics have been replaced with other effects. No player is equipped to deal with continuous boss damage after their pet dies.

To play effectively, you will need to get used to timing your pet's Cower effect and keep their Mend Pet up (or Felblood Infusion if a Warlock, pet mechanics apply to their demons equally). Use consumables and switch to your secondary specialization when the need arises. Many raid mobs no longer have CC or interrupt immunity, keep it in mind.

Upon completing the new Molten Core quest, you will gain an item that converts your outgoing damage into pet healing. Blackwing Lair, The Temple of Ahn'Qiraj and Acherus will all demand that you master your rotation and keep your damage high or have your pet die and your right after (there is enough wiggle room to bandage occasionally).

All encounters have been completed with at least three classes each. The difficulty progression is gradual and you will have time to master your class. It gets hard later on, but don't rob yourself of the fist pump that comes after downing a hard boss. Be clever and don't give up.
 

Ed_Kay

Verified Member
16
2023
4
A small patch, mainly to squash a tooltip bug, but has two small QoL changes included. Patching instructions included in the zip, it's very easy.

Further small patches such as this will be posted on the PWN+ discord only (link above). Once I release a new version of the repack, I will post it here as well, all small changes included.

PATCH 1.0.1a

Patch Mirror 1: https://mega.nz/file/ZqcCUTBI#-tBhNA5dPh8OeqSyh9hFbHHee7yaEfSEXYFb1oSyS9c
Patch Mirror 2: https://gofile.io/d/RXxS8x

Bugfix - Rogue - Subtlety - Setup (talent) tooltip - now correctly displays value per rank (33/66/100%)
Change - Druid - spell - Faerie Fire (Feral) - now activates the caster's autoattack when cast
Change - item - Carrot on a Stick - mount speed bonus increased to 15% (up from 3%)
 

Ed_Kay

Verified Member
16
2023
4
Hello again everyone. I'm breaking my word - here's another patch. A bug that completely prevented the player's progress through UBRS was discovered. I don't want you getting stonewalled just because you're not in my discord.

Patch Mirror: https://gofile.io/d/AQf6tA


PATCH 1.0.1b

Bugfix - Shaman - Restoration - Sphere of Water is no longer castable while shapeshifted
Item - Onyxia Scale Cloak - aura range increased to 100 yards (up from 40 yards), now visible on players' buff bars
NPC spell - Petrify - duration reduced to 3 seconds (down from 8 seconds)
Shaman - spell - Cleanse Spirit - reverted back into Cure Toxins
Shaman - Restoration - Earth Shield - removed and replaced with Cleanse Spirit, rank 2 removes two of each debuff
Shaman - Restoration - Improved Earth Shield - removed and replaced with Improved Cleanse Spirit, reduces mana cost by 50/100%


PATCH 1.0.1b (Pyroguard Emberseer hotfix)

Fireguard Emberseer's Fire Nova now deals normal damage (read: does not instakill). Due to Blizzard's poor decision to give the same spell to several bosses, Vaelastrasz' Fire Nova (BWL) will now deal considerably less damage. This will be addressed in 1.1 when I re-script him completely. Apologies for the hiccup.
 

Ed_Kay

Verified Member
16
2023
4
I was told the Gofile links are dead, so here are some new ones. This is the last batch I'll be uploading to Gofile, as the site's errors and restarts end up eating ~10% of my monthly data plan per upload session. These will last for a week, after that you'll have to get everything through Mega.

Server: https://gofile.io/d/MubZIr
Patch 1.0.1b + hotfix: https://gofile.io/d/JPKtmc
HD patches: https://gofile.io/d/rz9M8K

Mega 1.0.1b + hotfix mirror (for when the Gofile one dies): https://mega.nz/file/NXtkxATZ#PqIaNA7CJr1MgDSnE2xy9nkg9Ng_w-K_ojV-fjdVxsg
 

Ed_Kay

Verified Member
16
2023
4
Hello again! Got another hotfix for you all.

LOOT TABLES HOTFIX

Make sure your server is OFF when patching.

Extract all files (without installation.txt) into Wrathnilla's server -> database -> data -> acore_world folder.

Done, your server is now patched.


Fixes a bug where Acherus bosses were only dropping one specific T3 armor token. If you get 4 identical wrong ones in a row now, it just means you have bad luck.
 

vu159

Gold Supporter
Veteran Member
72
2017
6
thank you it is very fun to play. the only thing i didn't like is that a warrior is no more able to use two 2 hand weapons i think it is called titan's grip.
 

Ed_Kay

Verified Member
16
2023
4
thank you it is very fun to play. the only thing i didn't like is that a warrior is no more able to use two 2 hand weapons i think it is called titan's grip.

I'm glad you find it fun to play dude, I hope it stays that way.

I know the removal of Titan's Grip was a very subjective change from my end, but I always hated the look and feel of dual-wielding two handed weapons. I can assure you that their damage is still as high as you would expect from a Fury warrior though, I made sure of that.
 

vu159

Gold Supporter
Veteran Member
72
2017
6
hey for me it is ok, i changed all two handed weapons to one handed swords by sql editing hehe but i am not able to change character talents. but It's your choice and I accept it. thanks again for the repack
 

Ed_Kay

Verified Member
16
2023
4
Oh, give stoneharry's spell editor a look! I used that to change to change all the talents, you could easily use it to change Hatred back into TG. It looks intimidating at first but once you get used to it it's no problem. Just load up a clean set of spell tables, take screenshots of TG, then load up Wrathnilla's tables and change it to how it was. It's a bit less of an all-encompassing change than editing all two-handers into one-handers, in case you still want to use them regularly with other classes.
 

Ed_Kay

Verified Member
16
2023
4
Hello! Another bug was found where Phalanx was melting people with 6-8k Fireball Volleys, so here's the fix - and all the extra stuff that comes with it. There's a lot of it.

PWN+ is currently on patch 1.0.4c, which includes a bugfixes, tweaks, rebalancing and a completely overhauled threat system that makes multi-target encounters a lot more fun. No more PetTank module shenanigans of tagging and blasting like crazy.

I've also begun overhauling the set bonuses of Tier armor for all healer and tank classes. They are a work in progress and will get polished more as time goes on, but for now Shamans (casters) and Priests are able to use their class tier armors normally and aren't forced to hunt for off-pieces.

Druid and Paladin tiers (for casters) will get their overhauls in 1.0.4d, and I've decided to tackle the annoyingly low lower-level healing spell values in 1.0.5. If you want to get those as soon as they're ready, consider joining the discord.

Here are the links, enjoy. The details and install instructions are included in the zips and are easy to follow. There is also a history of the changes you've missed, and yes they're as chaotic and hard to follow as the first patch history, as per custom.

AGGRO REDESIGN v2:

PATCH 1.0.4c:
 
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