[MoP 4.1] Regular Crashing Still

SoulSeekkor

Gold Supporter
Verified Member
22
2022
7
Unfortunately 4.1 for MoP is still crashing regularly for me on Windows Server 2012 R2 with only 1 active player (currently set to 1000 bots, 150 wasn't enough to be able to do various things like battlegrounds and stuff reliably). I've attached the crash log for this.

MoP is also virtually unplayable due to crashing on Windows Server 2022, it does not generate a crash log either so I can't do anything for that. I really need to move this onto a supported OS so I don't have to keep running an entire VM just for this server if I can help it.

These are from the event logs for Server 2022 (not the ntdll.dll does NOT crash the server completely, but the ucrtbase.dll does and with no crash log):
Faulting application name: worldserver.exe, version: 0.0.0.0, time stamp: 0x64370d52
Faulting module name: ntdll.dll, version: 10.0.20348.1668, time stamp: 0x069a4bfa
Exception code: 0xc0000374
Fault offset: 0x0000000000103fd9
Faulting process id: 0xcbc
Faulting application start time: 0x01d97529f7b8ec9f
Faulting application path: G:\Games\WoW Mists of Pandaria\worldserver.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report Id: 907f2d9c-efaf-4eae-81a9-b5d92d8010fc
Faulting package full name:
Faulting package-relative application ID:


Faulting application name: worldserver.exe, version: 0.0.0.0, time stamp: 0x64370d52
Faulting module name: ucrtbase.dll, version: 10.0.20348.1, time stamp: 0xdacb234c
Exception code: 0xc0000409
Fault offset: 0x000000000007ca9e
Faulting process id: 0x7e0
Faulting application start time: 0x01d974bc59cfd829
Faulting application path: G:\Games\WoW Mists of Pandaria\worldserver.exe
Faulting module path: C:\Windows\System32\ucrtbase.dll
Report Id: 12c2d5f8-175a-4ad7-9673-000a109bd793
Faulting package full name:
Faulting package-relative application ID:
 

Attachments

  • Archive_worldserver.exe_[26-4_3-7-6].zip
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SoulSeekkor

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Verified Member
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2022
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I would like to note that I see this for v16 of Cata as well (and would expect to see it in 17/17.1). This does NOT cause it to crash, but I'm afraid to run the version with playerbots... This is on Server 2022 and runs fine currently aside from this.

Faulting application name: worldserver.exe, version: 0.0.0.0, time stamp: 0x63031eb6
Faulting module name: ntdll.dll, version: 10.0.20348.1668, time stamp: 0x069a4bfa
Exception code: 0xc0000374
Fault offset: 0x0000000000103fd9
Faulting process id: 0x7a4
Faulting application start time: 0x01d97529ea6d0c1a
Faulting application path: G:\Games\WoW Cataclysm\worldserver.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report Id: 854149f9-077f-4693-86d5-7cd8ec02fd0f
Faulting package full name:
Faulting package-relative application ID:
 

SoulSeekkor

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Verified Member
22
2022
7
I stand corrected with MoP, it just crashed because of ntdll.dll:

Faulting application name: worldserver.exe, version: 0.0.0.0, time stamp: 0x64370d52
Faulting module name: ntdll.dll, version: 6.3.9600.20718, time stamp: 0x636f3964
Exception code: 0xc0000374
Fault offset: 0x00000000000f1f50
Faulting process id: 0x244
Faulting application start time: 0x01d9786fc108d97f
Faulting application path: Z:\Dedicated Servers\WoW Mists of Pandaria\worldserver.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report Id: bf233ed4-e877-11ed-81dd-0050569c0a87
Faulting package full name:
Faulting package-relative application ID:
 

SoulSeekkor

Gold Supporter
Verified Member
22
2022
7
To add to this, when I stop (CTRL+C) the server, it also crashes:

Faulting application name: worldserver.exe, version: 0.0.0.0, time stamp: 0x64370d52
Faulting module name: ucrtbase.DLL, version: 10.0.14393.2990, time stamp: 0x5caeb96f
Exception code: 0xc0000409
Fault offset: 0x000000000006e00e
Faulting process id: 0x638
Faulting application start time: 0x01d9821cba7601ef
Faulting application path: Z:\Dedicated Servers\WoW Mists of Pandaria\worldserver.exe
Faulting module path: C:\Windows\SYSTEM32\ucrtbase.DLL
Report Id: a398ff4b-ef77-11ed-81dd-0050569c0a87
Faulting package full name:
Faulting package-relative application ID:
 

LongCat

Veteran Member
48
2020
13
To add to this, when I stop (CTRL+C) the server, it also crashes:

Faulting application name: worldserver.exe, version: 0.0.0.0, time stamp: 0x64370d52
Faulting module name: ucrtbase.DLL, version: 10.0.14393.2990, time stamp: 0x5caeb96f
Exception code: 0xc0000409
Fault offset: 0x000000000006e00e
Faulting process id: 0x638
Faulting application start time: 0x01d9821cba7601ef
Faulting application path: Z:\Dedicated Servers\WoW Mists of Pandaria\worldserver.exe
Faulting module path: C:\Windows\SYSTEM32\ucrtbase.DLL
Report Id: a398ff4b-ef77-11ed-81dd-0050569c0a87
Faulting package full name:
Faulting package-relative application ID:
That happens to me too. Best we can do is a .saveall, and then just crash the worldserver with the Cntrl+C. Sucks I know. I read through the logs, and it's the ACE_Thread_Adapter, ACE_Thread_Control, and other ACE crashes.

I tried to install ACE and it didn't resolve the issue. Ucrtbase.dll has caused this same error for others too.
Been fortunate that it remains stable otherwise though. I have Pandaria on an Offline Windows 7 64 Ultimate, and it's been great outside of the Control+C. Have you tried it on Win 7?
 
Last edited:

Drklf

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Verified Member
25
2022
10
Try raising the number on MapUpdateThreads higher, but not higher than your host CPU thread maximum. I'm running 14 core, 28 thread CPU to host the server and changing the number to 10 has made the game more stable and it stays on anywhere between 12 to 24+ hours.
 

SoulSeekkor

Gold Supporter
Verified Member
22
2022
7
That happens to me too. Best we can do is a .saveall, and then just crash the worldserver with the Cntrl+C. Sucks I know. I read through the logs, and it's the ACE_Thread_Adapter, ACE_Thread_Control, and other ACE crashes.

I tried to install ACE and it didn't resolve the issue. Ucrtbase.dll has caused this same error for others too.
Been fortunate that it remains stable otherwise though. I have Pandaria on an Offline Windows 7 64 Ultimate, and it's been great outside of the Control+C. Have you tried it on Win 7?

Yeah same types of errors and same dll. I haven't tried it on 7 yet, but trying to avoid non-server OS and unsupported Windows if possible. Moving it to that would be an absolute last resort as I'd have to create a whole new VM just for this one game. Do you have playerbots enabled and if so how many? I know those were causing most of the crashes from what I could tell before the last .1 update.
 

LongCat

Veteran Member
48
2020
13
Yeah same types of errors and same dll. I haven't tried it on 7 yet, but trying to avoid non-server OS and unsupported Windows if possible. Moving it to that would be an absolute last resort as I'd have to create a whole new VM just for this one game. Do you have playerbots enabled and if so how many? I know those were causing most of the crashes from what I could tell before the last .1 update.
Understandable about your OS hesitations. I know I don't like changing outside of my Win 7 offline / Linux Mint online dual boot setup. Totally get where you are coming from. I don't like changing either. Super fussy lol.

I do have Playerbots enabled, yes. They are at 1000 at the moment. I think the problem for the ACE is internal in the server, and others have reported it too. Doubt we can do anything at this point to mitigate it. I've been wondering if they need to include the right file for us to install that would cover that issue, so it doesn't crash worldserver.exe upon exit.

Just like the OpenSSL-1_0_1h X64, and the vcredist_x86.

You saying this problem on your OS build, and mine clarify something to me. That installing a different OS will most likely not fix it. Saves me trouble requesting another code.
 

alanoi201

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Verified Member
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2017
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You are breaking your head, with windows version, crash and the same core.
There are errors that make the server go down that I have already reported
 
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