Infamous
Mythical User
- 16
- 2014
- 2
- Location
- United Kingdom
I am going to explain this in the most simple way possible.
I need a C++ script which will do this (Trinitycore)
And when it has done that, i want the Object+Creature to disappear. (But respawn normally as if it died)
I need a C++ script which will do this (Trinitycore)
Code:
[COLOR="blue"]if[/COLOR] player useObject(ID: 812922)
objectIsUsed =
[COLOR="blue"]then[/COLOR] nearestCreature(GUID: nearest)
randomizeSayText =
Option1("Hello there!")
Option2("Welcome!")
And when it has done that, i want the Object+Creature to disappear. (But respawn normally as if it died)
Last edited: