[TrinityCore] All Weapon Master NPC [3.3.5a]
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  1. #1
    edes's Avatar
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    Post [TrinityCore] All Weapon Master NPC [3.3.5a]

    Working as of 7/24/2019, latest TrinityCore 3.3.5a revision

    I've gotten into WoW emulation recently, and it seems like there was a big shift in the database layout some time in 2019, which made all NPC trainer SQL prior to this year completely useless. There is also no full up-to-date documentation on the new layout, so I've decided to get to work and figure it out myself.

    Here are my results: [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    The entire SQL code is commented so everything should be quite clear. Especially when it comes to the new layout of the trainer, trainer_spell and creature_default_trainer tables.
    It should give you insight into creating trainers of all the different types, as it's essentially just modifying a few values from the SQL code and adding new spell IDS at the bottom. Mess around with it, see what you can make! Maybe an all-professions trainer? An all-class trainer? Maybe GM-spells trainer? Try it out! :)

    Here's a screenshot of the NPC in action:

    Last edited by edes; 07-24-2019 at 05:48 PM.

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  3. #2
    ExO's Avatar
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    Nice! Thanks for the release and share
    Have a question? Look here! If it's not already there, feel free to ask!
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ][Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]

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  4. #3
    Lingx's Avatar
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    Commented code, best code!

    Nice share

  5. #4
    ToastyPillow's Avatar
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    wow this is nice.

  6. #5
    core's Avatar
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    Thanks for the share

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