[NEW RELEASE] 5.4.8 Blizzlike Mists of Pandaria - v1.4 - [EmuCoach's Official Repack]
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  1. #1
    Jack Sparrow's Avatar
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    [NEW RELEASE] 5.4.8 Blizzlike Mists of Pandaria - v1.4 - [EmuCoach's Official Repack]





    UPDATE 1.4 IS NOW OUT



    OFFICIAL EMUCOACH MISTS OF PANDARIA 5.4.8 REPACK

    Today, I would like to reward the Emucoach community with the first release of MoP Repack!






    Why this repack over others?


    • 5.4.8 (NOT 5.4.7 - PACKETS ARE 5.4.8)
    • WORKING SPELLS
    • SCRIPTED CONTENT
    • DEDICATED DEVELOPMENT BY MOTIVATED DEVELOPERS
    • WORKING BATTLEGROUNDS AND ARENAS
    • MISTS OF PANDARIA RAIDS/DUNGEONS ARE IN PROGRESS
    • STABLE CORE (HIGH UPTIME!) - (STABILITY TESTED WITH 2000+ STABILITY BOTS)
    • ALIVE WORLD - WAYPOINTS, CORRECT SPAWNS


    Please keep in note, this is the first release, so expect bugs, for example the Pandaria starting zone is not yet available! and most pandaria quests are not yet scripted! Stay tuned for the ride and these will eventually be scripted!



    F.A.Q.


    • Q: WHY DID MOP TAKE SO LONG TO RELEASE?
      A: Development of this version requires a ton of new skills and knowledge, we had to learn these new skills in order to develop as viable and smart as possible, one being reverse engineering for the packets/opcodes


    • Q: WHAT IS A PACKET/OPCODE?

      REFERENCE: CMSG = Client Message to server, SMSG = Server Message to client

      A: In short words, the client has to communicate with the server, and the server has to communicate with the client. When you create a character, that's one opcode called UserClientCreateCharacter or in short terms : CMSG_CREATE_CHARACTER for server define, this opcode contains information like hair styles, gender, name, race and class. So once the server receives this packet from the client, it has to check the data, making sure that they can create that class/race combo, already have 11 characters on the account, etc, etc.. It gets complicated fast, and there exists over 1000 packets. Another example of a packet would be chat, when you chat in say, you send the server CliChatMessageSay, the server checks if you are allowed to chat (incase of mute) and then if it is good, send the players around you within say distance the SMSG chat packet, which is just ClientChat, which holds info like sendername, message, gmtag, messagetype, and in this case ClientChat can have info like, "Hello World", messagetype being Say, and sendername being "Jack"


    • Q: WHEN IS THE NEXT RELEASE?

      A: At the moment of this post it's unknown, let's see how many bug reports and attention this gets first! then we can say, maybe a month?


    • Q: HOW CAN I HELP IMPROVE THE REPACK?

      A: You can help by providing database fixes, creating detailed bug reports, and giving us lots of love for the release!
      [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
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    Requirements:
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    DOWNLOAD LINKS


    UPDATE 1.4 IS NOW OUT, DOWNLOAD HERE
    You must reply to this thread to see hidden links or content.
    Last edited by Jack Sparrow; 04-09-2019 at 02:02 PM.

  2. #2
    Jack Sparrow's Avatar
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    * Battle Pets in Progress!



















    Last edited by Jack Sparrow; 03-04-2019 at 04:24 AM.

  3. #3
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  4. #4
    Jack Sparrow's Avatar
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    NOTE: These are basic summary of all fixes, not all fixes are listed here!

    Changelog (1.3-1.4)


    Fix Maelstorm Weapons
    Implement SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE
    Fix DK T15 Blood 4P Bonus
    New function added in SpellHistory class - AddChargeCooldown
    Some global spell fixes/cleanup
    Fix Gift of the Serpent mastery calculation
    Lot more spell cleanup (Was a lot of bad hacks/code that didn't make sense)
    Pets no longer set owner in combat when not in combat yet
    Implement CMSG_SET_SAVED_INSTANCE_EXTEND
    Fix memory leak by unassigned scripts (by TrinityCore)
    Fix memory leak in InstanceSaveMgr (by TrinityCore)
    Fix exploit in black market
    Fix duplication exploit in guild banks
    Interrupt movement at channel for creature case
    Creature: Fix health regeneration. Creatures immediately reset to full health upon reaching home, rather than slowly regaining it over multiple seconds, which allows players to re-engage them at less than max health
    Fix disenchant exploit with loot
    Fix crash related to vehicle
    Fix evade issue
    Fix some issues reported by static analysis
    Fix xmog issue with Random Enchantment
    Optimize some functions/fix some delay
    Fix slow code from copies (some std::string in args were not using const& (const reference))
    Fix crash with spell
    Core/AI: Fully move react state check from CreatureUnitRelocationWorker to CreatureAI::MoveInLineOfSight. This means that AI for passive/defensive creatures can now once again use MoveInLineOfSight (and fixes that weird thing where triggers decided it would be funny to attack players). Thanks TC
    Performance: pass some objectguid by const reference to avoid copie
    Performance: Optimize Object::GetGuidValue and Object::GetGUID
    Performance: Update RecordTimeDiff
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ] ported
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ] ported
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ] (jumpspeed code ported)
    Update ActivateTaxiReply enum to 5.4.8
    Rewrite force of nature
    Fix crash in aura type
    Fix some items not changing from faction change
    Fix Item loot exploit
    SmartScript: Rewrite SMART_TARGET_SPELL_TARGET
    Creature: Fix some static analaysis issue
    ThroneOfThunder: small update boss Jinrokh Breaker
    ThroneOfThunder: Fix NPC Conductive Water, Focused Lightning, Lightning Fissure, Statue Trigger
    ThroneOfThunder: NPC_CONDUCTIVE_WATER NPC_FOCUSED_LIGHTNING NPC_LIGHTNING_FISSURE should have invicible model
    ThroneOfThunder: Update Spell lightning Storm, Static Burst
    Fix alot of Graveyard missing or wrong issue
    EquipmentMgr: Fix invalid read which prevented saving of equipment sets
    Fix crash in SAI SMART_ACTION_FORCE_DESPAWN
    Quest: Fix wrong initalized value for M_rewardCurrencyID in query response
    Fix ModifyCurrency
    performance log updates
    Update troll start zone for monk
    Fix some more item not update after faction change
    Update Boss Jinroh Breaker Loot and Spirit Flayer
    ScarletHalls: Fix Loot All Bosses
    Update Boss Xariona Dmg
    Refactore whole battlepet system
    Connect some battlpet packets
    Implement SPELL_ATTR2_NOT_BREAK_INVISIBLITY, SPELL_ATTR4_FORCE_UNIT_CAST_SPELL
    Cleanup SmartAI::MoveInLineOfSight, which fixes wierd combat behavior
    WorldUpdate: Renable battlepet and wildbatttlepet updates
    More spell attr named
    Fix saving instances to db
    Rewrite trainers - [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    remove currency reward from boss_sha_of_doubt
    Fix name query crash
    Update more battlepet stuff
    Implement battlepet scripts
    fix cooking trainer unitialized skilline
    Fix some more trainers
    Fix some currency rewards
    Update Currency Loot for creature and object
    Remove emote hack from 3.3.5
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    Remove old frost nova hack
    Update SpellCooldowns.dbc
    Fix some more spell code
    Fix some positive effect spells
    Remove usage of ClientResumeCastBar
    Remove dead code
    Burst of speed can now be activated while sprint is up (ref [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ])
    Fix stealth remove from bleeds finally
    Some LoS fixes
    performance log, now logs time


    NOTE: Not all fixes from each version are listed here!

    Changelog (1.2-1.3)


    Fix Crash in Condition System
    Fix Crash in Map
    Fix Crash in MotionMaster
    Group: Rewrite Ready check system
    Fix some error logs in opcodes
    Fix invalid read crash
    Fix uninitalized value in ClientUpdateWorldState
    Redo some packets to packet system: CMSG_PARTY_UNINVITE, CMSG_LEAVE_GROUP, CMSG_SET_PARTY_LEADER, CMSG_SET_PARTY_ASSIGNMENT
    Update the rest of group/party packets
    fix a crash in ClientPartyMemberState
    Fix ClientRaidMarkersChanged
    Shadowmeld now doesn't get consumed if it was applied for only 0.5 sec
    Fix issue with orientation desync with client/server
    Change lock mutex from std to boost in VMapManager
    Fix Crash in Spell (Frozen orb)
    Updated encounter data for Temple of Jade Serpent
    Implement Character Cache (Based on [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ] but some edits/improvements like zone/position storage) - Now functions that queried database each time are stored (querying database not async is bad! when you do that the database will freeze all other threads until the query is complete!! This is now fixed for some cases (like looking at guild roster and the core returning what zone they are in))
    Fix FoV bug with some mounts
    Implemented SPELL_ATTR5_START_PERIODIC_AT_APPLY
    Fix SPELL_AURA_MOD_INVISIBILITY
    Shattering Throw is now interrupted by Disarm
    SPELL_PREVENTION_TYPE_PACIFY should not be a prevention type for HandleAuraModSilence
    Implement SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT_2
    Remove some usless hacks in spell
    Fix crash in SmartAI
    Update SMSG_PARTY_MEMBER_STATE
    Optimize WorldObject::GetGridActivationRange
    Fix big issue in urand (wasn't retuning a random number at all..)
    Group packets: SMSG_GROUP_DECLINE SMSG_ROLE_POLL_INFORM SMSG_MINIMAP_PING SMSG_RANDOM_ROLL redone in packet system
    Fix dash calculation speed
    Fix Nature's Vigil
    Fix soul of the forest for balance spec
    Fix wild charge of cat form, now jumps correctly and dazes for 3s
    Fix crash in SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST
    Send hover packets in Unit::SetHover (will fix levitate visual)
    Fix another crash in SmartAI.
    SunwellPlateau: Setup instance, WIP Kalecgos (20%) (Don't even bother reporting bugs on it yet)
    Fix another crash with spell in SPELL_STATE_CASTING
    Fix some npc in Wintergrasp
    Fix gridunload = 1 crash
    Refix issue: Invite party in Roster Tab From guild window (wasn't working on linux compile)
    Send ClientSetFlatSpellModifier and ClientSetPctSpellmodifier on player map change (Fixes rapture for powerword shield when you change map)
    Fix some spellmod issues
    Slice and Dice and other spell now show floating combat text
    Fix lava burst dmg with flame shock
    Fix black arrow, Serpent sting, and explosive shot damage
    Implement SPELLMOD_GLOBAL_COOLDOWN in SpellHistory system (our cooldown system) Now glyph of deep freeze works
    Move some eclipse code from unit to player class


    Issues fixed:

    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
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    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
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    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
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    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
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    CHANGELOG FROM v1.2 TO v1.2(HOTFIX)


    Corrected DB updates.
    Fix 2 reasons of server crash
    Fix core download


    CHANGELOG FROM v1.1 TO v1.2


    Throne of Thunder SQL updates
    Implement CMSG_SHOW_TRADE_SKILL, and SMSG_SHOW_TRADE_SKILL, now when a player links their profession in chat, you can view their recipes!
    Fix SMSG_CATEGORY_COOLDOWN - Example: now when you have guild perk [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ] it will show you have less CD on hearth stone
    Handle spell target: TARGET_UNIT_ALLY_OR_RAID, Now when you buff player in raid with kings/power word fortitude for example, it buffs the raid.
    Scarlet Halls Heroic dungeon SQL Updates.
    Fix Lightning strike [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ] [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    Fix Dancing Steel.
    Fix Exploit ([Exploit] Swap weapon marco and enchant buffs)
    Fix server crash in BWD
    Fix getting areaid on WMO, Example: if pvp server in dalaran, they could attack each other
    Fix DK runes
    Fix announce command
    Update world bosses SQL
    Update template of jade serpent SQL
    Fix autokill zone in Kunlai summit (sha of anger add)
    Update scarlet monastary SQL Heroic
    update mogushan palace SQL heroic
    World boss: Nalak: Updated a bit [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    Fix group invite in guild roster ( Realm name is now dropped from party invite packet )
    Fix leather specialization for guardian druid.
    Fix some world boss loot that was broken.
    Fix crash when player added to instance map that happened when they didnt reset old one
    Fix Warlock Glyph of Soulstone [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    Druids now unlearn old flight form if they learned swift flight form
    Fix master loot
    Fix bad spell code
    Fix Heal prediction of spell cast
    Fix wrong spell learn on rogue level 3 eviscerate
    Implement SMSG_MOVE_SKIP_TIME
    Fix a movement crash.
    Improve error output on .modify phase
    Fix 131618 (Item - Mage PvP Set 2P Bonus) [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    Fix dampening aura showing 0%
    Rewrite Spectral Guise
    Rewrite psyfiend
    Rewrite transendence
    Rewrite duel reset
    Vanish no longer stops spells mid air
    Fix Glyph of Death's embrace
    Enable some spells that were disabled
    Fix Fire elemental totem.
    Fix Item upgrade
    Update template of jade serpent SQL
    Presence of Mind is used with Ring of Frost, it has now delay
    Fix powers (which fixes holy power)
    Fix spell crit
    Fully rewrite frozen orb


    Fixed issues reported to bug forum:
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    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]

    CHANGELOG FROM v1.0 TO v1.1

    NOTE: These are not all changes between these 2 versions, these are just a few to name

    All BattleGroundPackets have been fixed
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ] - Angelic Bulwark spell fixed
    There was an issue with cooldowns using an old system, this has been corrected
    Guild emblems have been fixed (CMSG_SAVE_GUILD_EMBLEM, SMSG_QUERY_GUILD_INFO_RESPONSE)
    Wrote an anticheat (NoCheatPlus, - it's currently not yet ready, which is why you see a missing config option of it disabled)
    [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ] - Presence of Mind spell fixed
    AoE spells can now hit inivisble targets
    You can now stun stealth targets with AoE like shockwave or slow with blizzard
    GM Fly/Cheat fly will now copy through map teleportation
    Fix world states
    Update Taxi Packets
    Optimize item loading
    Added result count to lookup item
    Fix .invsee server crash
    Port [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ] to fix spellclicks visuals that aren't actually useable by the player
    Creatures now move in water with correct animation
    Improve charge spell
    New worldserver.conf option: Packets.ForceCharTemplate, Setting this to 1 allows you to create Pandarean race with horde/alliance right on character create screen
    Fix a movement packet crash
    Script spell used by [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ] (Quest is still bugged)
    Script smart events for vehicle exiting and exit requests
    Fix a crash caused by a battleground packet
    Some fixes to [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]
    Rewrite some haste code, controlled units now inherit haste
    When SMART_ACTION_MOVE_TO_POS is used with SMART_TARGET_POSITION it will now return in LoS incase it doesn't
    Fix DK runes - which fix plague leech and blood tap
    Lock and load no longer procs off of explosive trap
    Fix frozen orb
    Some movement on transports have been corrected
    Hellfire Ramparts - the quest givers will now update to players faction (Alliance/horde)
    Remove some duplicate NPC
    Throne of Thunder has been enabled
    ScriptedAI: New functions for event execution
    Scripted HellfireRamparts until last boss (50%)
    Last edited by Jack Sparrow; 04-09-2019 at 02:00 PM.

  5. #5
    Jack Sparrow's Avatar
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    Last edited by Jack Sparrow; 03-04-2019 at 05:39 AM.

  6. #6
    indigo's Avatar
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    Thanks for the hard work!!

  7. #7
    ravish123's Avatar
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    Going to download it and start testing when I get home tomorrow, great release and thanks for all the hard work!

  8. #8
    Cotton Candy Randy Mr. Satan's Avatar
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    Thanks buddy! Great work on the MoP repack! Can't wait to play it
    Have a question? Look here!:
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    If you're question isn't already there, feel free to [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ].

    Want to donate and get VIP Access?
    Click [Only registered users can see this link. Therefor you need to register first, and hopefully we see you wanting to join our friendly community we are trying to build up. Enjoy! ]!


    My Releases:
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    Quick Links:
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  9. #9
    GoodNews's Avatar
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    Thanks to everyone involved in this repack. Looking forward to play it!

  10. #10
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    Nice work guys

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