How to learn more than 2 professions

niserius

Verified Member
6
2014
5
i was looking for a way to learn more than 2 professions without using gm command .learn crafts (because is learning all professions and recipes instant). my problem was that i could not learn from trainers the 3rd.
i found a way, but is still require a gm to add the new one.

1. you need to edit the default number of professions in worldserver.conf from 2 to how many you want a character to have

# MaxPrimaryTradeSkill
# Description: Maximum number of primary professions a character can learn.
# Range: 0-10
# Default: 2

MaxPrimaryTradeSkill = 10

2. if you have a public server the players can make a ticket regarding the 3rd -... new profession/s.
3. a gm will have to add to that player the first level of that professions (1-75 skill) using .learn #spell_id

so, you have those for every one:

1. enchanting ------ 7411
2. blacksmithing ---- 2018
3. alchemy --------- 2259
4. engineering ------ 4036
5. inscription ------- 45357
6. jewelcrafting ---- 25229
7. leatherworking --- 2108
8. tailoring --------- 3908
-----
9. mining ----------- 2575
10. herbalism ------- 2366
11. skinning -------- 8613

players can make macro's for missing professions when they go to Prof tab (k)

#showtooltip name_of_profession
/cast name_of_profession

also, if they have Enchanting, Inscription, Herbalism, Mining they need to do macro's for Disenchant / Milling / Lifeblood / Smelting

****
maybe is not so practical as long you can't do being a simple player, but maybe someone will find this usefull by skiping the searching time.
 

rasman

Verified Member
17
2022
7
i was looking for a way to learn more than 2 professions without using gm command .learn crafts (because is learning all professions and recipes instant). my problem was that i could not learn from trainers the 3rd.
i found a way, but is still require a gm to add the new one.

1. you need to edit the default number of professions in worldserver.conf from 2 to how many you want a character to have

# MaxPrimaryTradeSkill
# Description: Maximum number of primary professions a character can learn.
# Range: 0-10
# Default: 2

MaxPrimaryTradeSkill = 10

2. if you have a public server the players can make a ticket regarding the 3rd -... new profession/s.
3. a gm will have to add to that player the first level of that professions (1-75 skill) using .learn #spell_id

so, you have those for every one:

1. enchanting ------ 7411
2. blacksmithing ---- 2018
3. alchemy --------- 2259
4. engineering ------ 4036
5. inscription ------- 45357
6. jewelcrafting ---- 25229
7. leatherworking --- 2108
8. tailoring --------- 3908
-----
9. mining ----------- 2575
10. herbalism ------- 2366
11. skinning -------- 8613

players can make macro's for missing professions when they go to Prof tab (k)

#showtooltip name_of_profession
/cast name_of_profession

also, if they have Enchanting, Inscription, Herbalism, Mining they need to do macro's for Disenchant / Milling / Lifeblood / Smelting

****
maybe is not so practical as long you can't do being a simple player, but maybe someone will find this usefull by skiping the searching time.
Exactly what I was looking for. Thank you.
 

1joachim1

Gold Supporter
5
2022
2
I'm Quite late to the party but i made a macro to learn ALL the professions because i've been testing (single player) and the more i tested (and messed the character up) the more laziness i developed. so if any of your players want all professions or you want to test things up (make sure you're in the general macros tab for easy access):

/d .learn 2259
/d .learn 2366
/d .learn 7411
/d .learn 2018
/d .learn 4036
/d .learn 45357
/d .learn 25229
/d .learn 2108
/d .learn 3908
/d .learn 2575
/d .learn 8613

/d .learn all recipes Alchemy
/d .learn all recipes Jewelcrafting
/d .learn all recipes Tailoring
/d .learn all recipes Inscription
/d .learn all recipes Enchanting

/d .learn all recipes Blacksmithing
/d .learn all recipes Engineering
/d .learn all recipes leatherworking
/d .setskill 186 525 525
/d .setskill 393 525 525
/d .setskill 182 525 525

.learn all crafts will give them the secondary skills (cooking, first aid) but not fishing nor achaeology

/d .learn all crafts
/d .setskill 185 525 525
/d .setskill 129 525 525
/d .additem 39505
/d .additem 7005
/d .additem 2901
 
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