I never said it would bring new developers to the scene just that it would make it simpler for those that do come and yes i agree they should learn how to compile but everyone learns at their own pace and compiling is not something a beginner is going to easily grasp. There is no shame in...
I'll see what i can do on the compile guides. I should def include the wiki guides & their repositories as a quick resource.
My next step is adding more expansions and more versions of each expansion such as trinity core and cmangos wotlk.
Overall this is something I feel will help people to...
I'm making and releasing a bunch of blizzlike repacks for multiple expansions.
Most of these will have Eluna support which is a Lua engine that makes it possible to write scripts for the game without having to compile and is very extendable and powerful. So I've made sure to include it wherever...
C++
struct LevelUpGossip : public ScriptedAI {
explicit LevelUpGossip(Creature* creature) : ScriptedAI(creature) {}
// Set your item entry id here.
uint32 itemId = 60006;
// Set the amount of the item required.
uint32 amount = 1;
bool OnGossipHello(Player* player) {...
So I started a new project and realized trinity core is descriptive with a lot of their functions which don't get me wrong that is a good thing. However when your making the same scripts over and over its just slower.
So to make them easier & quicker to create I made a utility class that is...